The Zombie Apocalypse For Dummies: Survival Suggestions
#1
Posted Sep 10, 2011 @ 12:37 PM
I'd head to Amish country since a society that doesn't rely on electricity would be essential.
#2
Posted Sep 10, 2011 @ 10:43 PM
#3
Posted Sep 13, 2011 @ 7:41 PM
Might be hard to get in, though. Plus, stuck in one place (and you know at least one guy there is going to be either totally unhinged, or a massive jerk, or both). I think I'd feel the need after a while to travel, and see what was happening in different areas, even though it'd be dangerous.
So, I guess, adapt! Learn some basic weaponry and food-gathering, etc., general survival skills; find out as much as possible about how to go undetected by the walking dead; then set out - with as many as I could get to go with me! I'll only have to outrun them, after all. Besides, it'd be nice to have company, though louder than solitude.
Oh God. I just basically described the set-up of the band of idiots on the show, didn't I?
:facepalm:
I would so not survive this.
#4
Posted Sep 15, 2011 @ 10:25 AM
I am pumped and ready for the apocalypse!
#5
Posted Oct 9, 2011 @ 7:32 PM
I still say get to an island. Zombies (in this show) don't seem like they would swim. Houseboat?
That is exactly what I was thinking! I would find an island with a small town and land suitable for farming so that necessities would be available. Since the town is small there would be less zombies to kill off before moving on to the island.
#6
Posted Oct 10, 2011 @ 12:16 PM
Step 2: Do as he says
Step 3: Live
#7
Posted Oct 10, 2011 @ 1:09 PM
#8
Posted Oct 13, 2011 @ 11:46 AM
Step 1: Find Daryl Dixon
Step 2: Do as he says
Step 3: Live
LOL! Yes, this is what I'd do. And might I add:
Step 4: Shag Daryl Dixon
#9
Posted Oct 13, 2011 @ 8:47 PM
If there were a ZA, I think I'd be hiding out at a department store in a small, out of the way town. Preferably a two story Target that I could rig so I could go up and down on an alternate mode (rope ladder, maybe) after axing up the stairs/escalator. Also, I'd want to be somewhere that the Target would be selling guns and ammo, and plenty of it.
#10
Posted Oct 14, 2011 @ 6:56 AM
There's a gonna be a lotta dyin before a select few accomplish Step 1. Made me wonder though - what's going down in Hawaii? You'd think it would be a paradise, but since flights go in there, it's probably likely that they got infected too. I may have to alter the suggestion to islands too small to have an airstrip. Even then, you've got boat problems. And with a houseboat, how are you going to eat? Not good...not good.
Islands are good if you have a force large enough to clean it off effectively AND there are enough resources there to keep such a force sustained for a long time. Hawaii seems like a good place for that. In Day of the Triffids there is a group on the Isle of White and another in the Channel Islands
But one problem, and this comes up in WWZ...sea zombies.
#11
Posted Oct 14, 2011 @ 9:11 AM
#12
Posted Oct 14, 2011 @ 9:38 AM
Water zombies also come up in Land of the Dead, but yeah in this its unlikely. So far.
in WWZ specifically water zombies occur because a number of people die while trying to swim out to ships while carrying the virus, become zombies and then drag other swimmers down. Its actually pretty disturbing shit
#13
Posted Oct 14, 2011 @ 12:19 PM
Survival wise, I think Morgan and Duane have the right idea albeit for sentimental reasons. They're in a smallish town which was mostly abandoned at short notice so there's lots of homes filled with useful stuff and little competition for the resources. There seemed to be a finite number of zombies too so picking them off as they go along will keep the numbers low. I think they are wrong to stay in one spot (although again that's for sentimental reasons) and would be better served to set up boltholes in various parts of town, with escape routes planned out and go-bags stashed for quick exits. They need to think about evading migrating human predators as well as zombies so staying in one place isn't smart. One of their hideouts should definitely be a mall within biking distance. And not motor bikes like those silly people in Falling Skies. Most predators are not deaf!! Sooner or later, they'll have to come up with a longterm plan but for short-term survival, I like their odds.
#14
Posted Oct 17, 2011 @ 10:29 AM
- teach your kids how to follow basic instructions. And to run towards help, not away from it. (Seriously. All that downtime in Camp Dinner Bell and no one gives the girl some basic woodmanship skills?)
- Do not have moral qualms about taking what you can find when you find it. (I'm looking at you, Lori.) At this point, the whole world is a graveyard, and the dead don't care if you borrow their clothes.
- Apparently, in the Zombie appocalypse, deer will be armed. Approach them with caution.
#15
Posted Oct 17, 2011 @ 10:30 AM
Oh yeah if the Zombies don't get you the inbreeding will
#16
Posted Oct 18, 2011 @ 2:43 AM
Edited by henriPootel, Oct 18, 2011 @ 2:51 AM.
#17
Posted Oct 18, 2011 @ 7:38 AM
#18
Posted Oct 18, 2011 @ 8:47 AM
1) Gather my immediate family and get the hell away from all urban/population dense areas.
2) Travel through rural areas and only stop to loot weapons, gas, food and water. Only allow people with practical survival skills to join (no charity cases!)
3) Drive straight up to northern Canada, Northwest Territories to be exact. It's remote, low population density, rich in resources, and zombies would starve trying to get across the tundra.
4) Set up camp on a hill with good visibility. Only allow people out to forage and hunt. Maintain constant guard duties, pick off zombies as they approach.
5) Do our best to survive and repopulate the species. If my man for any reason, God forbid, wasn't there, I would consider accepting Daryl as a replacement ;-)
Flaws in the plan?
#19
Posted Oct 18, 2011 @ 8:51 AM
#20
Posted Oct 18, 2011 @ 8:54 AM
Food, and the weather! Yikes. Without power, those are going to be some cold months. And caribou (or whatever limited animal supply is out there) is bound to turn into your Gilligan's island coconut. Caribou steaks, Caribou salad, Caribou sandwiches, Caribou tea...Flaws in the plan?
But in the latest episode of TWD, they didn't show anybody eating, so why think about food! Heh.
#21
Posted Oct 18, 2011 @ 9:12 AM
Flaws in the plan?
cold, you would need a heating source that was efficient and not relying on fuel which you only have in short supply. Wood goes quickly and is actually grossly inefficient. Also you would have to pack a sufficient food supply that would last you and your party at least a year. Also medical supplies.
WWZ spoiler there is a whole thing that people are told to go north because the zombies will freeze, which they do, but so do many of the people who run out of food and heating supplies. There's a not too subtle hint that they resort to cannibalism before the first thaw
Double standards on membership. No charity cases, but immediate family is automatically in. Many people have hidden talents and can be taught, , its hard to judge what is and isn't a "charity case" off the bat. But also, what if your immediate family has no practical skills? What if one of them gets injured or sick?
In Day of the Triffids there is a point where one group declares that they cannot take men who are blind, but they can take women who are blind, because they can produce babies who can see. There are no exceptions to this so husbands have to be left behind.
A place rich in resources isn't good enough, are those resources exploitable, are they worth exploiting? The most important resource you need to sustain a long siege is the space and sufficiently fertile ground for growing crops and a water supply that cannot be tainted by disease, like rotting corpses. This would mean ground water. Do you have the skill and resources to to tap a well and bring the water up (I do by the way, well the skill) Do you have an easy and non power intensive way to remove waste? Septic systems are also space intensive, and they must be far enough away from your water source.
For most of this you need man power, which means your "no charity" policy is even less reasonable. Like I said, practical skills can be learned by most people, and you would need plenty of people so you can divide the labor appropriately. Even book keeping and entertainment. Because once you have a large group of people, you need to keep them organized and from going insane.
I'm sure I can think of more, but this is a good start.
#22
Posted Oct 18, 2011 @ 9:31 AM
I agree, the basic skill looked for when choosing special forces soldiers is mental toughness. People who will not quit or eat a bullet and leave their mates with a hole. That is the basic skill Deputy Grimes brings along with retaining his Sheriffs uniform as a show of authority in a chaotic world. The practical stuff is what trapping rabbits and cutting firewood? Perhaps you will get lucky and find a doctor like Dr Lawson of Royal Pains who is able to MacGyver medical treatmentsFor most of this you need man power, which means your "no charity" policy is even less reasonable. Like I said, practical skills can be learned by most people, and you would need plenty of people so you can divide the labor appropriately
#23
Posted Oct 18, 2011 @ 10:08 AM
Excellent idea. I think most people could manage to make a spear with a bit of practice. The hard part would be letting them get close enough to use the spear, but it makes a lot of sense as it'd be quiet.Spears would be a really good weapon against zombies and should be easy to make.
#24
Posted Oct 18, 2011 @ 10:20 AM
I like the finding a remote spot - farm land for instance and hiding out.
Edited by NYC2007, Oct 18, 2011 @ 10:23 AM.
#25
Posted Oct 18, 2011 @ 10:25 AM
Your best bet is a bludgeoning weapon, this requires the least skill and upkeep in terms of hand to hand. Obviously the best defense is one where you dispatch them at a distance.
#26
Posted Oct 18, 2011 @ 10:34 AM
#27
Posted Oct 18, 2011 @ 10:43 AM
#28
Posted Oct 18, 2011 @ 11:10 AM
Yeah that's what I was thinking, no so much spears for throwing but enough to keep them at a distance and another weapon to go in for the kill. True if there's a big enough heard you won't last particularly long but zombies are slow and stupid so you'd think humanity would still be top dog.Defense in depth, a spear to keep a walker at distance and a mace or short sword for close range work. You still will eventually get outnumbered an overwhelmed just like the Greek phalanx and Roman Legions
#29
Posted Oct 18, 2011 @ 11:22 AM
Yeah that's what I was thinking, no so much spears for throwing but enough to keep them at a distance and another weapon to go in for the kill. True if there's a big enough heard you won't last particularly long but zombies are slow and stupid so you'd think humanity would still be top dog.
you would wouldn't you?
Except zombies are able to spread quickly, and are not impressed with our usual shock and awe tactics (something which comes up quickly in WWZ)
#30
Posted Oct 18, 2011 @ 12:54 PM
Vaya - WWZ, great book - the parts about the north were especially chilling.
Edited to ask a question - not sure where else to ask this...please point me to the right spot if this is not appropriate. If you were bit in the arm/leg or foot/hand, would it be possible to amputate and avoid the spread of the virus? Along those same lines, if you had an open sore and got zombie guts into it, would you get the virus?
Edited by Milan23, Oct 18, 2011 @ 12:59 PM.







