Wow. I just found this thread, but this is great. I have no idea how Sims work, but now I want one. Is it software for the computer or do you need one of those game thingees? If it's for a computer, I might buy one.
It's for the PC :-)
Sims 2 is the base game (I didn't have a computer when
Sims was big, so I never had a chance to play it) and then there are a bunch of optional expansion packs that each add lots of new objects, actions, career paths, game events, etc. So far the expansion packs are
University, Nightlife, Open for Business, Pets, and Seasons.
Bon Voyage is expected in the fall, but it might be spring before I get it - they run about $30/30 euros each, and it would be smarter, especially with the current exchange rate, to order it from Amazon and pick it up when I visit my family in the states in the spring.
There are also $20
Stuff packs that I've never bothered with - they have clothes, furniture, things like that. I've been playing it since the base game came out in 2004 but only sporadically until now. You also need a desktop with a good processor - it would run on my laptop but so slowly it was extremely frustrating.
Be warned that it's very addictive ;-) And if you're a perfectionist like me, it's can even get aggravating - you delay playing with the characters until you have everything perfect around them, and feel annoyed every time something doesn't go/look right ;-) But all in all I think it's a fantastic game. Like the best, most exciting dollhouse ever. Before Sims my gaming was limited to occasional
Majesty and
Zuma, so I don't know how it rates with someone exposed to a wide variety of games, but I love it.
Not that I'd get anything close to the FarScape world. I don't know how much is the player and how much is the computer, but from what you've said, Arevhat, I'm guessing you give traits and things and the computer plays it out?
If you do get it, try the Farscape world :-) It's not as difficult as it might look - and it's a lot of fun playing around with other people's characters. I've had many original sim creations in the past, but these guys are beoming my favorites. And yes, when you create your sim (which I've apparently been doing wrong all this time, by creating them in the game itself...I just found out that if I had created them in Body Shop (a free program that has never run on any of my computers) I could have saved them upon their creatio, copied, saved, etc. I could have had two Johns!
*sniff*) you're able to determine their personality - you set a marker anywhere you like on the spectrums of serious/playful, active/lazy, outgoing/shy, sloppy/neat, mean/nice...I think there are about 8 different catagories. You also choose two turnons and a turnoff (very general choices, like haircolor and body type) and adults/teens are given an aspiration - what kind of sim they are and what they most want in life. The choices there are Knowledge, Popularity, Romance, Family, Fortune, and Pleasure. Contrary to how it sounds, the Romance sims are the dirty sluts of the sim world, while Pleasure sims just want to have a good time all the time, which includes sex, but doesn't revolve around it to the exclusion of all else. I have had some
bad experiences with Romance sims - never again. I made Chiana Pleasure, D'Argo Family, Rygel Fortune, and most of the others are Knowledge.
There is also supposedly a hidden aspiration with Nightlife, where your sim can have a Grilled Cheese Sandwich aspiration - I have not seen it myself though, so it may be an urban legend.
Once you have your sims in the game, with their personalities, wants, and fears (wants and fears change constantly, depending on the sims' mood and how many you've fulfilled, they pretty much run themselves. With free will turned on (the game default) they do and go where they want, and come up with new wants and fears by themselves. A lot of the time they will carry out the wants with no prompting if they're able, but you can also direct them to make things run more smoothly. For instance, one of Chiana's wants was to juggle. So I clicked on the expresso maker while she was the active sim,
and chose 'juggle cups'. To me, that's still free will on the part of the sims, I'm just helping them out. I also have to exert my will over them to get certain characters to start interacting (since the sims can't really hijack a leviathan together ;-) but once they know each other, it's cool how naturally and rightly they behave most of the time.
Sounds like fun - and the kind of computer game I could handle. You know, the kind where Ninjas don't suddenly appear through the woodwork and you have to fight everyone. I'm pretty terrible at that kind of thing.
No Ninjas, but there are fires, freezing, electrocutions, mortal enemies, repo men, social workers, and sims that turn into gibbering idiots who talk to giant rabbits ;-) I could have the last happen to John, but I feel like it would be mean, and require a lot of twisting on my part, though the pictures would be great.
I've loved watching the Earth Saga so far, Arevhat! Keep it up!!!
Thank you :-) I haven't had as much time to play lately, but finally was able to put together an update:
I gave Scorpius a
chair. In suburbia, the Aurora Chair has been
replaced by a
cosmotology chair, but Stark still seems pleased to be
chosen.Scorpius and
Sikozu went on a
creepy date where they
toasted something that sounded suspiciously like
Kaloosh.
Scorpy got a little
intimidating, but
smoothed things
over and they went back to
his place where they....
recreated. I was very happy that the game doesn't show you wants going on under the covers.
Immediately afterwards, Scorpius got up and
wrote an
email about it.
********